They are making a fantastic spiritual successor, i just wish they didn't treat their investors like idiots. The voice acting is cheap aswell, you ushually pay a voice actor per hour, and I highly doubt you'll be looking at more then an hour of work for voice-clips like that, then studio time and mastering, which wont come to more then anything over $5000. I could commission the sprites, and artwork for the female soldiers from for about $500.
XENONAUTS 2 DEMO YOUTUBE FULL
You could employ a full time professional programmer for a whole year at that price. Though on face value I have to agree that its an absolute farce. Problem is, things like productivity and under the hood aspects arnt tangible to fans who dont understand the nature of game development, so these token stretch-goal bonuses were added to appease 'un-informed masses' - who know shit isn't adding up. For example they deeply expressed their wish to setup a studio so the devs could be in walking distance from each other instead of in different countries, this would allow for far greater productivity. Ive heard them talk about many 'under the hood' expenditures which should take priority, but due to outcry they added these stretch goal bonuses. I suspect those stretch goals bonuses are there to simply please the fans, and infact do not reflect the true expenditure of the money. I am glad I didn't contribute to this project, this is ridiculous. Just for portraits and equip screens $100,000, quite profitable to be an artist, I know a lot of people who can do those during lunch break. So, not even female sprites, just portraits (and sounds, which basically anyone can do). Please add 10 for international shipping if required. Backer name and nationality is also added to pre-generated soldier name database, and soldier portrait may be selected from the existing in-game portraits.
XENONAUTS 2 DEMO YOUTUBE PLUS
If one of them can do so convincingly, female soldiers will be go. Premium Pre-Order, plus limited edition SIGNED hardback Xenonauts art book, plus poster and T-shirt. We're doing some tests to see if other artists can match his style before we confirm this stretch goal. The main problem with this is actually the portraits - our character artist is extremely overworked and doesn't have time to do the 20-30 new female portraits we'll need. In the ground combat, they will appear the same as the male soldiers, except for female sound effects (without going into too much detail, this is due to sprite issues). For the female soldiers, these will appear on the Soldier Equip screens with female faces and more feminine Basic Armour art (all other armour is too bulky to show off the differences between the genders).